Mednafen psx retroarch
Path to the Japan SCPH-5500/v3.0J ROM BIOS Path to the Europe SCPH-5502/v3.0E ROM BIOS
One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator). (Virtual) Port Index to Game View Mappings for Multitap on both PSX PortsĬaution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. (Virtual) Port Index to Game View Mappings for Multitap only on PSX Port 2 (Virtual) Port Index to Game View Mappings for Multitap only on PSX Port 1 Multitap, but are apparently not coded with the multitap in mind, and may suffer from graphical glitches like screen tearing if multitap Some 1-and-2-player-only games half-support the Inconsistent between games that support multitap and those that do not.Įnabling multitap on either PSX port may cause slight game slowdown. Be aware that if you enable multitap on PSX port 1, game view mapping will be Smaller values(such as "1.20") may be sufficient and provide for more precise control, so try experimenting to find the ideal for your combination of gamepad and games.īy default, no multitap is enabled. To work around this range issue with DualShock emulation, an "axis_scale" setting of "1.33" is
MEDNAFEN PSX RETROARCH PC
Values at ordinal angles of the sticks than the aforementioned type of PC gamepad can provide due to its design.Īn "axis_scale" setting(named like " .axis_scale") is provided for each possibleĮmulated DualShock and Dual Analog controller on each port. "Mega Man Legends 2") that care not for proper trigonometry, as they are expecting larger This can cause problems with movement in some PS1 games(e.g. Of motion will be closer to circles than squares. XBox 360 type controllers) tend to be more tightly-calibrated in hardware, and thus their logical range Physical range of motion for their analog sticks(e.g. Modern PC(compatible) gamepads with a circular The DualShock and Dual Analog controllers' analog sticks have a circular physical range of movement, but a much more squareish(corners are a bit rounded forĭualShock) logical range, likely due to conservative calibration in the gamepads' hardware and firmware design.
Required for North America/US-region games. Do not rename other revisions/regions of the BIOS to match the expected filenames, or you'll likelyĬause emulation glitches(and cause confusion if you ever distribute or otherwise refer to these misnamed files). Place the correct BIOS image files in the correct location.